Punch Cards/List
Armilly's Punchcards
Deck
Hero Chain
Other
[[]]
[[]]
[[]]
Copernicas's Punchcards
Deck
Hero Chain
Other
Galleo's Punchcards
Deck
[[]]
Hero Chain
Other
Orik's Punchcards
Deck
Hero Chain
Other
[[]]
Tarah's & Thayne's Punchcards
Deck
Hero Chain
Other
Old List starts here (Will be replaced soon)
Armilly's Punchcards
Deck
Name | Images | Effects | Aquire |
---|---|---|---|
Upgrade Cards | |||
Aspiring Hero | Raises the user STR by one grade for three turns,
Two grades if it's below 50% of maximum Health Three grades if below 25% |
Speak with Lenny Bardamax in Chapter 3 | |
Bravado | Heals self by 75% MAG and raises STR by one grade for three turns. | Default Card | |
To Victory | Raises all allies STR by one grade for three turns. | Chapter 3 Merchant | |
Strike Cards | |||
Double Edge | Deals 150% STR as Physical to one foe and 35% STR as Physical to Armilly | ||
Heroic Strike | Deals 100% STR as Physical to one foe. | Default Card | |
Hot Iron | Deals 105% STR as Fire to one foe. | Chapter 10 Merchant | |
Skill Cards | |||
All In (X) | Deals 125% STR as Physical to one foe.
Deals another 50% STR for each SP spent. Orik Combo: Deals 80% STR for each SP spent instead. |
Chapter 6 Merchant | |
Brave Buster (2) | Deals 340% STR as Physical to one foe. | Default Card | |
Cleave (4) | Deals 340% STR as Physical to one foe. If the foe's scrapped, any damage will be dealt to all other foes. | Chapter 3 Chest | |
Encourage (1) | Heals one ally by 140% MAG. Removes all harmful effects. | Chapter 12 Merchant | |
Execute (2) | Deals 400% STR as Physical if the foe is below 30% Health. Otherwise, deals 150% STR.
Galleo Combo: Has a 20% chance to instantly scrap them, unless they're a boss. |
||
Fiery Bash (1) | Deals 150% STR as Physical to one for and lowers the Fire DEF by one grade for three turns. | Chapter 4 Chest | |
Fire Up (2) | Deals 110% STR as Fire to all foes.
Copernica Combo: Deals an additional 40% STR damage. |
||
Fury (3) | Deals 250% STR as Physical damage to one foe.
425% if the user is below 50% of maximum Health 600% STR if below 25%. |
Chapter 5 Chest | |
Hamstring (2) | Deals 280% STR as Physical to one foe and lowers the Strength by one grade for three turns.
Tarah & Thayne Combo: Inflicts Bleed for three turns |
Chapter 9 Merchant | |
Heartbroken Hero (3) | Deals 410% STR as Fire to one foe and 35% STR as Fire to self. Inflicts Despair on the foe for three turns. | ||
Intercept (1) | Deals 220% STR as Physical to one foe.
Has 70% chance to Flinch. |
Chapter 3 Merchant | |
Issue Challenge (0) | Taunts one foe and lowers their STR by one grade for three turns. | Chapter 11 Merchant | |
Overpower (4) | Removes all helpful effects on one foe and deals 220% STR as Physical twice. | Chapter 11 Chest | |
Prey (2) | Allows to mark a foe. If the foe is attacked, the user will attack as well. | Chapter 17 Chest | |
Shout (0) | Lowers all foes’ STR by one grade for three turns. | Chapter 2 Merchant | |
Smolder (1) | Lowers all foes’ Fire DEF by one grade for three turns. | Chapter 8 Chest | |
True Heroes (2) | Deals Physical to one foe based on the active heroes' combined STR and heals all allies based on their combined MAG. | Defeat Gilgamech in Chapter 18 | |
Chain Cards | |||
Lionheart | Deals 100% STR as Physical to one foe and heals self by 100% MAG. | All Valiant Weapons | |
Lacerate | Deals 25% STR as Physical to one foe and inflicts Bleed for three turns. | All Serrated Weapons | |
Inflame | All Blazing Weapons |
Combo
Other
Copernica's Punch Cards
Deck
Name | Images | Effects | Aquire |
---|---|---|---|
Upgrade Cards | |||
Arcane Detective | Generates one additional SP at the start of the turn for three turns. | Analyze the scripts after rescuing Oric in Chapter 5 | |
Burning Desire | Raises the user Fire by one grade for three turns.
Armilly Combo: increases Fire for all allies instead. |
Chapter 12 Merchant | |
Doubt | Grants the user a shield that absorbs all Fire, Frost, and Storm taken and heals for 50% of that amount for two turns. Also inflicts Malfunction. | Listen to Loose Lips of Alloqui after recruiting T&T in Chapter 9 | |
Focus | Raises the user MAG by one grade for three turns and one additional redraw the following two turns. | Chapter 3 Chest | |
Glass Cannon | Raises the user’s MAG by three grades but lowers all her DEF by two grades each for three turns. | Chapter 9 Chest | |
Magic Mirror | Allows the user to counter Fire, Frost, and Storm attacks done to self for three turns. | Chapter 7 Chest | |
Mana Barrier | Grants one ally a Damage Shield equal to 20% of maximum Health for up to three turns. | Default Card | |
Strike Cards | |||
Book Bash | Deals 100% STR as Physical to one foe. | Default Card | |
Electrolyze | Deals 38 - 113% MAG as Storm to one foe.
Draws one additional card next turn. |
Chapter 4 Chest | |
Kilovolt | Deals 45 - 135% MAG as Storm to one foe | ||
Searing Lash | Deals 90% MAG as Fire to one foe. | Chapter 3 Merchant | |
Skill Cards | |||
Blizzard (2) | Deals 160% MAG as Frost to all foes and 20% MAG as Frost to all allies. | Chapter 4 Chest | |
Brain Freeze (1) | Deals 35% MAG as Frost to all foe.
Lowers their MAG by one grade for three turns. |
Chapter 3 Merchant | |
Cold Feet (1) | Lowers all foes' Frost DEF by one grade for three turns | ||
Creeping Cold (1) | Deals 120% MAG as Frost to one foe and an equal amount to another random foe. | Chapter 2 Merchant | |
Dispel (0) | Removes all helpful effects on one foe. | ||
Element Ward (1) | Raises all allies' Fire, Frost, and Storm DEF by one grade each for three turns. Galleo Combo: Heals all allies by 100% MAG. | Chapter 8 Merchant | |
Elementary! (3) | Deals 180% STR as Fire, Frost and Storm to one for three times. | Defeat Headmistress Hyapathia in Chapter 10 | |
Final Flash (5) | Deals 320 - 960% MAG as Storm to one foe but inflicts Paralysis on self for three turns. | Chapter 14 Chest | |
Fire Pillar (1) | Deals 80% MAG as Fire to one foe three times. | Default Card | |
Flame Wave (3) | Deals 170% MAG as Fire to all foes. | Default Card | |
Lightning Rod (3) | Deals 160-480% STR as Storm to one foes and inflicts Paralysis for three turns. | Chapter 16 Chest | |
Inferno (4) | Deals 190% MAG as Fire to all foes and inflicts Burn for three turns.
If the foe is Burning, deals 300% MAG instead. |
Chapter 10 Merchant | |
Meteor (2) | Deals 310% MAG as Frost to one foe. | Chapter 12 Merchant | |
Sleep (2) | (Once per battle) Inflicts Sleep on one foe for three turns.
T&T Combo: Deals 100% MAG as Arcane. |
Chapter 9 Chest | |
Thunder Storm (2) | Deals 75% MAG as Storm to random foes four times.
Orik Combo: Hits one additional time. |
Chapter 9 Chest | |
Chains | |||
Barrier Field | Grants all allies a Damage Shield equal to 20% of maximum Health for up to three turns. | All Safety Weapons | |
Thunder Wave | Deals 25-75% MAG as Storm to all foes and has a 25% chance to inflict Paralysis for three turns. | All Sparking Weapons | |
Flame Reaction | All Flaring Weapons |
Combo
Other
Galleo's Punch Cards
Deck
Name | Image | Effects | Aquire |
---|---|---|---|
Upgrade Cards | |||
Abs of Steel | Grants self Physical Immunity this turn. | ||
Chill Out | Raises one ally’s Frost and Storm by one grade each for three turns. | Chapter 11 Merchant | |
Fixer | (Once per battle) Generates two additional SP. | Go to the locked gate after rescuing Oric in Chapter 5 | |
Lunacy | Raises the user's STR and MAG bytwo grades but inflicts Despair to self for three turns. | Let Galleo drink some Moonjuice at Chapter 12 | |
Miracle Worker | Raises one ally's Healing power by two grades for three turns. | ||
Pain Gain | Chapter 14 Chest | ||
Shields Up | Raises one ally’s Physical DEF by two grades for three turns. | Chapter 2 Chest | |
Strike Cards | |||
Insult to Injury | Deals 75% STR as Physical. If the foe is Taunted, the attack deals 130% STR instead.
Tarah & Thayne Combo: Taunts the foe for three turns. |
Chapter 9 Merchant | |
Steam Punch | Deals 100% STR as Physical to one foe. | Default Card | |
Water Bullet | Deals 90% MAG as Frost to one foe. Copernica Combo: Deals an additional 80% MAG. | Chapter 11 Merchant | |
Skill Cards | |||
Blindside (0) | Inflicts Blindness on one foe for three turns. | Chapter 6 Merchant | |
Fairy Ward (1) | Grants one ally immunity to all status ailments for three turns. | Chapter 12 Merchant | |
Gigaton Punch (4) | Deals 515% STR as Physical to one foe.
Armilly Combo: Deals an additional 100% STR. |
Chapter 2 Chest | |
Guillotine Fist (X) | Deals 130% STR as Physical to one foe.
Deals another 40% STR and 10% chance to instantly scrap common enemies for each SP spent. |
Chapter 8 Merchant | |
Ice Breaker (2) | Deals 340% STR as Frost to one foe. | Chapter 9 Merchant | |
Mend (2) | Heals one ally by 340% MAG. | ||
Overcharge (X) | Heals one allyfor each SP spent anddeals 50% any excess healing as Storm to all foes. | Chapter 11 Chest | |
Poison (0) | Inflicts Poison on one foe for three turns. | ||
Power Play (1) | Raises Physical DEF to all allies and lowers Physical DEF to all foes by one grade each for three turns | Chapter 16 Chest | |
Provoke (0) | Taunts one foe and raises Galleo's Physical defense by one grade for three turns. | ||
Quick Fix (1) | Heals one ally by 190% MAG and cures Poison, Bleed, and Burn. | ||
Regeneration (1) | Grants all allies Regeneration for three turns. | Chapter 4 Chest | |
Super Soaker (1) | Deals 150% MAG as Frost to one foe and lowers their Frost DEF and Storm DEF by one grade each for three turns. | Chapter 4 Chest | |
Team Repair (3) | Heals all allies by 140% MAG.
Orik Combo : Raises the user’s Healing power by one grade for three turns. |
Chapter 8 Merchant | |
Tinkerer (2) | Grants all allies a random helpful effect and all foes a random harmful effect. Lasts for three turns. | ||
Unshrouded Light (4) | Removes all harmful effects on all allies.
Deals 80% STR as Physical to one foe for each effects removed. |
Examine Bob's catacombs in Chapter 14 | |
Wrecking Ball (3) | Deals 335% STR as Physical to one for and lowers their Physical DEF by one grade for three turns. | ||
Chain Cards | |||
Guardian | Heals all allies by 50% MAG and raises their Physical DEF by one grade this turn. | All Phalanx Weapons | |
Water Jet | Deals 150% MAG as Frost to one foe. Deals 200% MAG as Frost instead (before applying weakness) if the foe is vulnerable | All Hydro Weapons | |
Quivering Palm | Deals 125% STR as Physical to one foe and makes them Flinch. | All Martial Weapons |
Combo
Other
Orik's Punch Cards
Deck
Name | Image | Effects | Aquire |
---|---|---|---|
Upgrade Cards | |||
Bushido | Grants one ally a 60% chance to be Critical Hits for three turns. | ||
One With The Wind | Fujin Mask: Transform Physical damage to Storm damage and raise the user's Storm by one grade. | Chapter 11 Chest | |
Strike Cards | |||
Iai Cut | Deals 100% STR as Physical to one foe. | Default Card | |
Wind Call | Deals 100% STR as Storm to one foe. | Chapter 8 Merchant | |
Skill Cards | |||
Calming Wisdom (1) | Heals one ally by 190% MAG and cures Confusion, Despair, and Berserk. | Chapter 6 Merchant | |
Cyclone Slash (X) | Deals 40% STR as Storm damage to one foe twice. Hits two additional times for each SP spent. | Default Card | |
Fascination (2) | Heals all allies by 50% MAG and grants them Regeneration for three turns. | ||
Find your Center (0) | (Once per battle) Shuffle three Calculated Strike into your deck.
Calculated Strike: Deals __% STR as Physical that always scores Critical Hit. Copernica Combo: ??? |
Chapter 17 Chest | |
Fortune's Favor (2) | Heals all allies by 110% MAG.
Fukunokami Mask: Heals self for 4% of his maximum Health whenever he takes damage. Galleo Combo: Heals an additional 35% MAG. |
Default Card | |
Heartpiercer (1) | Deals 220% STR as piercing Physical to one foe. | ||
Inspiring Grace (1) | Deals 165% STR as Physical. If this scores a Critical Hit, you may play an additional card next turn. | Chapter 5 Chest | |
Melancholy (1) | Grants one ally to Counter attacks and forward any status ailments they may be inflicted for three turns. | Check the traces of the Cursed Woods in Chapter 11 | |
Open Wound (2) | |||
Origin (3) | |||
Precision Cut (3) | Deals 300% STR as Physical to one foe.
If this scores a Critical Hit, deals an additional 250% STR damage. Armilly Combo: Deals an additional 100% STR. |
Chapter 6 Merchant | |
Raging Demon (2) | Deals 90% STR as Arcane to one foe and 12% STR as Arcane to self three times.
Hannya Mask: Grants the user a 30% chance for attacks tobe Critical Hits. |
Default Card | |
Stone Lion (0) | Makes one foe Flinch.Komainu Mask: Raises all of user’s defenses by one grade each. | Chapter 8 Chest | |
Stormbringer (1) | Deals 150% STR as Physical to one foe and lowers their Storm DEF by one grade for three turns. | Chapter 12 Merchant | |
Tengu Dance (2) | Deals 100% STR as Storm to all foes.
Tengu Mask: Raises the user’s Dodge chance by two grades. |
Chapter 9 Chest | |
Winds of Madness (3) | Deals 110% STR as Storm to all foes and 50% chance to inflict Confusion. | Chapter 16 Chest | |
Yojimbo (2) | Chapter 9 Merchant | ||
Chain Cards | |||
Rain of Blades | Deals 45% STR as Physical to random foe four times. | All Impaling Weapons | |
Haste | All Storming Weapons | ||
Vagabond's Luck | Raises all allies' Luck by two grades for three turns. | All Lucky Weapons |
Combo
Other
Tarah's & Thayne's Punch Cards
Deck
Name | Image | Effects | Aquire |
---|---|---|---|
Upgrade Cards | |||
Against all Odds | Raises all allies' Dodge chances by three grades this turn. | Check the orphanage at Cursed City in Chapter 12 | |
Envenom | Grant one ally a 50% chance to inflict Poison with Physical attacks for three turns | Chapter 9 Merchant | |
Mystic Gift | Raises the user's Arcane.
Transforms Physical into Arcane. |
Chapter 17 Chest | |
Siphon Mind | Lowers one foe’s MAG and raises self MAG by two grades for three turns. | Default Card | |
Steal Strength | Lowers one foe’s STR and raises self STR by two grades for three turns. | Default Card | |
Strike Cards | |||
Axe Chop | Deals 100% STR as Physical to one foe. | Default Card | |
Culling Axe | Deals 90% STR as Physical to one foe. If the foe is affect by any status ailments, the attack deals 125% STR instead. | Chapter 9 Merchant | |
Cutpurse | Deals 60% STR as Physical to one foe and steals gold from them.
More powerful foes reward more gold, but each foe can only be stolen from once. |
Default Card | |
Skill Cards | |||
Arcane Shock (2) | Deals 225% MAG as Arcane to one foe and lowers their Arcane DEF and Storm DEF by one grade each for three turns. | Chapter 11 Merchant | |
Dagger Toss (1) | Chapter 10 Merchant | ||
Dark Matter (2) | Deals Arcane to all foes equal to 25% of their current Health up to 300% MAG. This damage cannot be improved or reduced. | Chapter 11 Merchant | |
Death's Door (4) | (Once per battle) Reduce one foe's Health to 1, unless the're a boss. | ||
Death Pulse (3) | Deals 140% MAG as Arcane to all foes. Repeats if foe is scrapped. Copernica Combo: Deals an additional 50% MAG. | Default Card | |
Doom (1) | Inflicts a curse that deals 3-5% of the victim’s maximum Health as Arcane to one foe whenever they take damage for three turns.
Less effective against certain stronger foes. |
Chapter 9 Chest | |
Double Swing (3) | Deals 170% STR as Physical to one foe twice.
Armilly Combo: Deal an additional 50% STR per hit. |
Chapter 12 Merchant | |
Drain Curse (2) | |||
Drain Life (3) | Deals 125% STR as Physical to all foe. Heals all allies equal to Physical damage dealt, divided between them.
'Galleo Combo:' Heals all allies equal to 150% dealt instead, divided equally. |
Chapter 9 Merchant | |
Epidemic (1) | If the foe is inflicted with a Status Condition, the condition will spread to all of their allies. | Chapter 13 Merchant | |
Expose (0) | Lowers one foe’s Frost DEF and Physical DEF by one grade each for three turns. | Chapter 13 Merchant | |
Focused Rage (3) | Deals 90% STR as Physical to one foe four times. | Defeat Repressive Sister and Burdensome Brother in Chapter 18 | |
Fool's Gold (2) | Deals 130% MAG as Physical damage to one foe twice. Each hit has a 15% chance to inflict Confusion.
Hits an additional time if Cutpurse was previously used on the target. |
Default Card | |
Hidden Blade (2) | Deals 260% STR as piercing Physical to one foe and inflicts Despair for three turns. | Chapter 11 Merchant | |
Nightmare (3) | Deals 220% MAG as Arcane to one foe with a 50% chance to inflict Sleep for three turns. If the foe is Sleeping, the attack deals 340% MAG and keeps them asleep. | Chapter 12 Merchant | |
Patch Up (3) | Heals all allies equal to 20% of their maximum Health | Chapter 10 Merchant | |
Raven Strike (2) | Deals 260% MAG as Arcane to one foe and inflicts Blindness for three turns. | Chapter 12 Merchant | |
Slight of Hand (2) | Adds a Joker card to one foe's deck.
Joker: Deals MAG as Arcane to self. Removed after use. |
Chapter 12 Chest | |
Spike Trap (2) | Deals 50% STR as piercing Physical to all foes and has a 35% chance to inflict Bleed. | Chapter 13 Merchant | |
Terror (0) | |||
Thorns (0) | Grants one ally thorny shield for three turns. This reflects some of the Physical back onto the attacker. Also grants Regeneration for three turns. | Chapter 12 Merchant | |
Twin Combo (2) | Deals 170% STR Physical and 170% MAG Arcane to one foe.
Has a 50% chance to inflict Poison for three turns. |
Default Card | |
Uncontrolled Rage (2) | Deals 75% MAG as Arcane to random foes five times and inflict Confusion to self for three turns. | Examine the body parts in Chapter 14 | |
Virulence (2) | Deals 300% MAG as Arcane to all Poisoned foes. | Chapter 16 Merchant | |
Chain Cards | |||
Leech | Deals 90% STR as Physical to one foe and heals equal to the damage dealt to self. | All Bandits' Weapons | |
Eclipse | Deals 50% MAG as Arcane to all foes.
If the foe is affected by any status ailments, deals 90% MAG instead. |
All Lunar Weapons | |
Skunk Spray | All Vile Weapons |