Weapons are a type of equipment in SteamWorld Heist. Characters from Piper's Crew must have the correct weapon ability to use certain types of weapons.
Weapons written in purple text are considered rare by the game, and have their name written in purple in-game.
List of Weapons
Sharpshooter Weapons
Sharpshooter class weapons consist of sniper pistols and other precision weapons. Some limit your movement, but makes up for it with laser sights, high critical hit chance, and good damage
The Outskirts
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Scoped Smuggler's Special
|
Your default scoped compact gun with smart aiming. Used if no other weapon is equipped, requires no inventory space.
|
2
|
+2
|
Tier 0 (Default)
|
Laser sight (Long)
|
0
|
|
Scoped Short Round
|
A concealed carry with improved sighting radius. Heightens both the close- and long-range game
|
3
|
+2
|
Tier 1
|
Laser sight (Long)
|
125
|
|
BlackSmith Sniper
|
What you gain in aim comes at the price of movement. Shoot or move, your call.
|
4
|
+2
|
Tier 1
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
125
|
|
Deceaser
|
A night shooter developed during Cannibal Wars. Chambered for a multi-caliber maim of any aggressor.
|
3
|
+2
|
Tier 1 (Rare)
|
Cripple (100%) - Laser sight (Long)
|
125
|
|
Scoped Carrion
|
This rapid sniper sports a quick burst and a full-aim laser sight. Lucky you!
|
4
|
+2
|
Tier 2
|
Burst fire (4) - Laser sight (Long)
|
200
|
|
BlackSmith Sniper MkII
|
All BlackSmith Sniper Mk2 marksmen know that you have to choose between moving and shooting. Can't have both. Sorry.
|
5
|
+2
|
Tier 2
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
200
|
|
Scoped Repeater
|
For those with a constant need of repeating themselves. For those with a constant need of repeating themselves.
|
4
|
+2
|
Tier 2 (Rare)
|
Attacks (2) - Laser sight (Long)
|
200
|
|
Harpoon Gun (DLC)
|
Bring the wisdom of woe to those foolish enough to resemble bog white marine mammals. Keep away from angry sea dogs.
|
5
|
+2
|
Tier 2 (Rare)
|
No ricochets - Laser sight (Short)
|
200
|
|
Scoped Magnum
|
This enforcer gun comes with a long laser sight. Do ya feel lucky? Well, do ya?
|
5
|
+2
|
Tier 3
|
Laser sight (Long)
|
300
|
|
Head Hunter
|
Believed to be preowned by "The Contractor", a shady prize hunter. The letters B.A.M. are etched on the stock.
|
6
|
+4
|
Tier 3 (Rare)
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
300
|
The Core
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Royal Scoped Pistol
|
Standard Palace Guard issue, reliable and easy to care for.
|
6
|
+2
|
Tier 4
|
Laser sight (Long)
|
375
|
|
Royal Sniper
|
Standard sniper pistol carried by lower-rank Palace Marksmen. Provides full aim at the expense or movement.
|
7
|
+2
|
Tier 4
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
375
|
|
Cranky's Delight
|
A bit worse for wear, this relic packs a short temper. Crafted with care however, and sorts of grow on you.
|
5
|
+4
|
Tier 4 (Rare)
|
Burst fire (4) - Pierces characters - Laser sight (Long)
|
500
|
|
Royal Scoped Pistol MkII
|
Worn by lower-rank officers guarding the Palace Ballroom. Care to dance?
|
7
|
+2
|
Tier 5
|
Laser sight (Long)
|
450
|
|
Imperial Sniper
|
Royalist Deployment Hovers carry at least one sniper to provide support during ground assaults.
|
8
|
+2
|
Tier 5
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
450
|
|
Deadeye
|
A long gun designed by a decorated veteran from the Cannibal Wars. Built to match his augmented visor cells.
|
7
|
+5
|
Tier 5 (Rare)
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
625
|
|
Royal Scoped Pistol MkIII
|
Better accuracy, more shine higher status. When the sights are right, it almost fires on its own.
|
8
|
+2
|
Tier 6
|
Laser sight (Long)
|
525
|
|
Monarch Sniper
|
Primary weapon for the Elite Guard posted at border sentry tower, where full aim makes all the difference.
|
9
|
+2
|
Tier 6
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
525
|
|
Königsmacher
|
Confiscated from a rogue sniper feeling misled by the regime. R.I. Agents ensnared him near the Queen's tower.
|
8
|
+3
|
Tier 6 (Rare)
|
Long range - Laser sight (Long)
|
750
|
The Deep Space
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Scoped Spectral Cannon
|
A hybrid gun that will chemically alter your perception of pain radically. You heard me, radically.
|
9
|
+2
|
Tier 7
|
Laser sight (Long)
|
600
|
|
Fusion Sniper
|
The full-range Mark S. Vison laser sight makes up for the inconvenient halt. No fancy posing needed, just shoot.
|
10
|
+2
|
Tier 7
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
600
|
|
Polyphase Alternator
|
A bit worse for wear, this relic packs a short temper. Crafted with care however, and sorts of grow on you.
|
5
|
+4
|
Tier 7 (Rare)
|
Burst fire (4) - Pierces characters - Laser sight (Long)
|
1050
|
|
Scoped Spectral Cannon MkII
|
With a fine-tuned extraction grid, it gets a higher buildup than the more basic criterion gun.
|
10
|
+2
|
Tier 8
|
Laser sight (Long)
|
675
|
|
Ion Sniper
|
Fitted with a long-range laser sight, this ion gun greatly enhances the odds for critical hits.
|
11
|
+2
|
Tier 8
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
675
|
|
Thermal Sniper
|
A kinetic sniper gun with a twist. Whoever found it clearly took advantage of Vectron's former disoriented state.
|
12
|
-
|
Tier 8 (Rare)
|
Long range - Damage area (Small) - Friendly fire - Laser sight (Long) - Can't shoot after moving
|
1200
|
|
Scoped Spectral Cannon MkIII
|
Surface science tuned to modern warfare. Delivers a more accurate hit rate than its predecessor.
|
11
|
+2
|
Tier 9
|
Laser sight (Long)
|
750
|
|
Fusion Sniper MkII
|
You need to stand still while the magnetic accelerator rev up. The full-range laser sight makes up for it.
|
12
|
+2
|
Tier 9
|
Long range - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
750
|
|
Death Ray
|
Connected to the subconsciousness of the hive mind; an entire squadron senses when its bearer kills or gets killed.
|
12
|
+6
|
Tier 9 (Rare)
|
Long range - Attacks (2) - Laser sight (Long) - Can't shoot after moving - Critical chance (+50%)
|
3125
|
Heavy Weapons
Heavy class weapons consist of launchers and other bigger guns. They deal splash damage that can hit multiple foes, but can also damage allies if not used with caution.
The Outskirts
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Junkyard Thumper
|
-
|
3-4
|
-
|
Tier 0 (Default)
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
0
|
|
BlackSmith RPG
|
Take out your foes the old-fashioned way with a stylish KABOOM!
|
5
|
-
|
Tier 2
|
Damage area (Medium) - Friendly fire
|
200
|
|
Frontier Thumper MkII
|
"I want to make a complaint about this wider type of explosion," said no one. Ever.
|
5-6
|
-
|
Tier 2
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
200
|
|
The Crippler
|
Infamous weapon of a copycat serial killer. The Diesel Gazette branded her "Jackie the Crippler".
|
5-6
|
-
|
Tier 2 (Rare)
|
Damage area (Medium) - Friendly fire - Cripple (40%) - Arcing projectile
|
200
|
|
Big Bang
|
It's safe to say that the world wouldn't be the same without it. Relatively speaking, it expands on you.
|
5-6
|
-
|
Tier 2 (Rare)
|
Damage area (Large) - Friendly fire - Arcing projectile
|
200
|
|
BlackSmith RPG MkII
|
A notch up from the regular BlackSmith Launcher, and don't you worry, it's still stylish.
|
6
|
-
|
Tier 3
|
Damage area (Medium) - Friendly fire
|
300
|
|
Frontier Thumper MkIII
|
Thump your foot to the rhythm of explosions, just make sure your crew doesn't get caught up in the jammin'.
|
6-7
|
-
|
Tier 3
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
300
|
The Core
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Duke RPG
|
A basic yet functional rocket launcher. Widely used by Royalist freshmen troops.
|
7
|
-
|
Tier 4
|
Damage area (Medium) - Friendly fire
|
375
|
|
Margravine Lobber
|
Standard heavy issue carried by Royalist Grenadiers. Discharges a plunging shell that yields a solid bang for the buck.
|
7-8
|
-
|
Tier 4
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
375
|
|
Archduke RPG
|
A tuned-up thrower equipped with quick-release projectiles. Don't see many of these in regular field duty.
|
8
|
-
|
Tier 4 (Rare)
|
Burst fire (3) - Damage area (Medium) - Friendly fire
|
500
|
|
King RPG
|
A light launcher with a stabilized trajectory. Built for easy carrying and quick operations.
|
8
|
-
|
Tier 5
|
Damage area (Medium) - Friendly fire
|
450
|
|
Queen Lobber
|
Composed for added barrel cooling, this lobber makes for a safer experience. For its wielder, that is.
|
8-9
|
-
|
Tier 5
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
450
|
|
Desolator
|
Constructed with a bounce-before-blast feature. Used when evicting derelicts from the Palace's sewage system.
|
9-10
|
-
|
Tier 5 (Rare)
|
Scatter fire (3) - Damage area (Large) - Friendly fire - Arcing projectile
|
625
|
|
Emperor RPG
|
A high-performance launcher, souped up compared to its predecessors. Claim your place in history.
|
9
|
-
|
Tier 6
|
Damage area (Medium) - Friendly fire
|
525
|
|
Empress Lobber
|
Release a bombastic bang. Stay out of its path, or forever suffer the consequences.
|
9-10
|
-
|
Tier 6
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
525
|
|
Minigun
|
Wearing the A. Schatzenheider seal of approval, this exclusive fun gun spread the party both fast and furiously.
|
10
|
+2
|
Tier 6 (Rare)
|
Short range - Bullet spray (8) - Can't shoot after moving
|
750
|
The Deep Space
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Neutron RPG
|
Just enter the room and release its green flow. Delivers heavy damage, so keep your crew clear from the fusion blast.
|
10
|
-
|
Tier 7
|
Damage area (Medium) - Friendly fire
|
600
|
|
Neutron Lobber
|
Developed for short-range tactics, this beast knows your atomic number.
|
10-11
|
-
|
Tier 7
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
600
|
|
Vectron Beam
|
Pierces troughs everything with a beam of soaring energy. Doesn't deflect against surrounding.
|
10
|
-
|
Tier 7 (Rare)
|
Pierces characters & covers - No ricochets
|
1050
|
|
Neutron RPG MkII
|
Pumps up the jam for some serious damage. Stay alert so you don't suffer any crew causalities.
|
11
|
-
|
Tier 8
|
Damage area (Medium) - Friendly fire
|
675
|
|
Impulse Lobber
|
A heavy-damage plasma submerger, preferably used by a lighter and more mobile army unit.
|
11-12
|
-
|
Tier 8
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
675
|
|
Donnermacher
|
Sturm und Drang in the shape of a high-tech hand cannon. Take aim, let emotion run high and deliver a tormenting strike.
|
12
|
-
|
Tier 8 (Rare)
|
Bullet spray (3) - Damage area (Medium) - Friendly fire
|
1200
|
|
Neutron RPG MkIII
|
Burns away any doubts, the green beam is definitely on. Pressure perfected and disheartening to your enemies.
|
12
|
-
|
Tier 9
|
Damage area (Medium) - Friendly fire
|
750
|
|
Impulse Lobber MkII
|
The upgraded power chamber will earn your respect, and send your opponents running.
|
12-13
|
-
|
Tier 9
|
Damage area (Medium) - Friendly fire - Arcing projectile
|
750
|
|
The Killing Joke (DLC)
|
"With is slow, perforating burn, I planned a final spree. Your demise awaited its turn, but the last laugh was on me."
|
12
|
-
|
Tier 9 (Rare)
|
Pierces characters - No ricochets - Damage area (Medium) - Friendly fire
|
1375
|
|
Pain Odyssey
|
The most reliable gun ever made, foolproof and incapable of jamming. Unless your name is Dave.
|
13
|
-
|
Tier 9 (Rare)
|
No ricochets - Damage area (Large) - Friendly fire
|
1375
|
|
Sovereign Minigun
|
Perfected by PanzerkraftspeziaIist Blitz Flachmatuch, this heavy friend delivers a rapid spread of bullets.
|
14
|
+2
|
Tier 9 (Rare)
|
Short range - Bullet spray (8) - Can't shoot after moving
|
3125
|
Assault Weapons
Assault class weapons consist of shotguns and sub-machine guns. Very efficient in short-range combat, and can damage multiple targets.
The Outskirts
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Junkyard Shotgun
|
Your default scatterer, decent spread but low accuracy. Used if no other weapon is equipped, requires no inventory space.
|
4
|
-
|
Tier 0 (Default)
|
Short range - Scatter fire (4)
|
0
|
|
Frontier Shorty
|
Don't let the short range fool you. With a five-projectile spread, it bites kinda nice.
|
5
|
-
|
Tier 1
|
Short range - Scatter fire (5)
|
125
|
|
Carrion Üzi
|
A high-speed bullet dispenser with a quick release. Don't be dismayed by the aim, those bullets will spread just find.
|
4
|
+2
|
Tier 1
|
Short range - Bullet spray (4)
|
125
|
|
Scrap Burster
|
The good part, it bursts. The bad part, it's scrap. The total damage is the sum of both attacks.
|
5
|
+2
|
Tier 1 (Rare)
|
Short range - Bullet spray (2) - Attacks (2)
|
125
|
|
Frontier SMG
|
A basic and handy rapid assault gun. Prefect for mobile raid and looting in a hurry.
|
5
|
+2
|
Tier 2
|
Short range - Burst fire (4)
|
200
|
|
Frontier Shorty MkII
|
A short-range spreader of projectile fun. With multiple bites, this will surely leave teeth marks.
|
6
|
-
|
Tier 2
|
Short range - Scatter fire (6)
|
200
|
|
The Stapler
|
Easy to get attracted to. No ricochets, and mind the trajectory of its projectiles. I believe you have my stapler?
|
5
|
+2
|
Tier 2 (Rare)
|
Burst fire (4) - Pierces characters - No ricochets - Arcing projectiles
|
200
|
|
Frontier SMG MkII
|
A solid and swift partner in crime. Drops a five-finger nudge with chance of additional damage.
|
6
|
+2
|
Tier 3
|
Short range - Burst fire (5)
|
300
|
|
Frontier Shorty MkIII
|
The oldest sibling in the Shorty Mk series. Maximizes lead spitting with a powerful six-spread.
|
7
|
+2
|
Tier 3
|
Short range - Scatter fire (6)
|
300
|
|
Devastator
|
Packs a six-spread punch that'll perforate any attempt to hide, no matter the cover.
|
7
|
-
|
Tier 3 (Rare)
|
Short range - Scatter fire (6) - Pierces covers
|
300
|
The Core
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Knight Shotgun
|
A Royalist-class standard shotgun with a rocket six-hail spread, persuasive in so many ways.
|
8
|
-
|
Tier 4
|
Short range - Scatter fire (6)
|
375
|
|
Squire Üzi
|
-
|
7
|
+2
|
Tier 4
|
Short range - Bullet spray (4)
|
375
|
|
The Baroness
|
Preferred by wealthy aristocrats for protection. A fine rapid assault gun with Type-D drum magazine feeding.
|
6
|
+4
|
Tier 4 (Rare)
|
Short range - Burst fire (3) - Attacks (2)
|
625
|
|
Countess SMG
|
The Countess spreads an accelerated burst of near-countless nightmares. In the upper crust we trust.
|
8
|
+2
|
Tier 5
|
Short range - Burst fire (4)
|
450
|
|
Baron Shotgun
|
A fowling piece for the modern aristocrat. Its substantial stopping power is really handy in close-quarter combat.
|
9
|
-
|
Tier 5
|
Short range - Scatter fire (6)
|
450
|
|
Shrapnel Gun
|
Delivers a significant cloud of pellets. Just aim in the general direction of your target and cripple away.
|
9
|
-
|
Tier 5 (Rare)
|
Short range - Scatter fire (7) - Cripple (50%)
|
625
|
|
Tri-Barrel Shotgun
|
A most intimidating defensive weapon. Will firmly repel any assailant coming your way.
|
10
|
-
|
Tier 6
|
Short range - Scatter fire (6)
|
525
|
|
Duchess SMG
|
Accelerated lead deliverer, known for its solid performance Mostly carried by pretentious hudsuckers.
|
9
|
+2
|
Tier 6
|
Short range - Burst fire (4)
|
525
|
|
Vicious Princess
|
Found in the former quarters of Andromeda, the Queen's repudiated sister. Her whereabouts are still unknown.
|
8
|
+3
|
Tier 6 (Rare)
|
Burst fire (4) - Pierces characters
|
750
|
|
Great Balls o' Flailer (DLC)
|
Wish upon the morning star that whoever dropped this... ehem... petite piece doesn't miss it enough to go ape.
|
10
|
-
|
Tier 6 (Rare)
|
Bullet spray (6) - Arcing projectile
|
750
|
The Deep Space
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Spectral SMG
|
A hybrid gun made from guesses and assumption. Guess what, it delivers.
|
10
|
+2
|
Tier 7
|
Short range - Burst fire (4)
|
600
|
|
Spectral Shotgun
|
Scatters high-damage kinetic energy bolts, A huge leap in hybrid weaponry.
|
11
|
-
|
Tier 7
|
Short range - Scatter fire (6)
|
600
|
|
Kinetic Rifle
|
A modified high-powered assault rifle. Rapid and ready to cause some critical damage with prospect of stunning.
|
10
|
+3
|
Tier 7 (Rare)
|
Short range - Bullet spray (3) - Stun (50%)
|
1050
|
|
Corona Repeater
|
Its finely tuned muzzle produces ultrasonic burst that can cause immense damage.
|
11
|
+2
|
Tier 8
|
Short range - Burst fire (4)
|
675
|
|
Disruptor Shotgun
|
Take disruptive weaponry to a new level of hurt.
|
12
|
-
|
Tier 8
|
Short range - Scatter fire (6)
|
675
|
|
Blue Moon
|
This effective assault shotgun makes no mistake. Don't get caught standing alone.
|
12
|
-
|
Tier 8 (Rare)
|
Short range - Scatter fire (6) - Pierces characters
|
1200
|
|
Corona Repeater MkII
|
Release a shockwaves of energetic projectiles. The Northern Light of death.
|
12
|
+2
|
Tier 9
|
Short range - Burst fire (4)
|
750
|
|
Disruptor Shotgun MkII
|
Listen to the echoes of your enemies' cries, as they scatter like dust. Delivers devastating damage.
|
13
|
-
|
Tier 9
|
Short range - Scatter fire (6)
|
750
|
|
Propulsion Capacitor
|
An atomic rifle developed in collaboration with Chemical Operator Unit H-1.
|
11
|
-
|
Tier 9 (Rare)
|
Short range - Burst fire (4) - Pierces characters - No ricochets - Arcing Projectile
|
3125
|
Handgun Weapons
Handgun class weapons consist of pistols and revolvers. They typically have medium range and deal medium damage, and sometimes fire multiple times.
The Outskirts
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Junkyard Revolver
|
-
|
3
|
+1
|
Tier 0 (Default)
|
-
|
0
|
|
Carrion Pistol
|
A primitive but accurate lead spitter. Does what its supposed to.
|
3-4
|
+1
|
Tier 1
|
-
|
125
|
|
Bone Piece
|
Forged by an escaped hypomaniac with delusions of being half-plasmic. Originally intended for organic bullet, now customized any kind of shells.
|
3-4
|
+1
|
Tier 1 (Rare)
|
Pierces characters
|
125
|
|
BlackSmith Revolver
|
A potent handgun with a sturdy design. Just feeling its weight your hand makes you feel more composed.
|
5
|
+1
|
Tier 2
|
-
|
200
|
|
BlackSmith Derringer
|
Pretty much an amped-up parlor gun. Easily concealed and fires two rounds. The total damage is the sum of both attacks.
|
5
|
+2
|
Tier 2 (Rare)
|
Attacks (2)
|
200
|
|
Frontier Biggy
|
With an enhanced frame to support its power, this Biggy is an awe-inspiring companion when roaming the Outskirts.
|
6
|
+1
|
Tier 3
|
-
|
300
|
|
Two-Shooter
|
A refined yet casual next-generation weapon. The total damage is the sum of both attacks.
|
6
|
+2
|
Tier 3 (Rare)
|
Attacks (2)
|
300
|
The Core
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Gentleman Revolver
|
Compelling, but not to forceful. A gentlegun indeed.
|
7
|
+1
|
Tier 4
|
-
|
375
|
|
Unicorn Slayer
|
Feeds on the souls of mystic creatures and releases their angst in purple-haze bursts. Coveted by laser wizards from the moon.
|
7
|
+1
|
Tier 4 (Rare)
|
Pierces characters
|
625
|
|
Flintlock
|
The duke of old-timers. Two shots at taming the Wild West, cuts through covers like a diamond through pearls.
|
8
|
-
|
Tier 4 (Rare)
|
Short range - Scatter fire (4) - Attacks (2) - Pierces covers
|
625
|
|
Baron Revolver
|
An even more compelling choice than the Gentleman Revolver. Won't leave you lacking in a duel at sundown.
|
8
|
+1
|
Tier 5
|
-
|
450
|
|
Thundra Eagle
|
-
|
8
|
+1
|
Tier 5 (Rare)
|
Stun (50%)
|
625
|
|
Prince Revolver
|
Meant to cause you sorrow. Let it guide you to some puurplee paain, puuurpleee paaaiin.
|
9
|
+1
|
Tier 6
|
-
|
525
|
|
Destitute Duke
|
Pawned by a down-and-out aristocrat rumored to be the Queen's cousin. A two-time perforating slap.
|
8
|
+2
|
Tier 6 (Rare)
|
Attacks (2) - Pierces characters
|
750
|
|
Hooded Murderer
|
It shoots you here, it shoots you there; this gun will shoot you everywhere. In your forehead or perhaps your girder? That dang elusive Hooded Murderer.
|
9
|
+2
|
Tier 6 (Rare)
|
Attacks (2)
|
750
|
The Deep Space
Image
|
Name
|
Description
|
DMG
|
Crit
|
Tier
|
Bonuses
|
Value
|
|
Blaster
|
Your basic all-round energy handgun. So simple that a pet frog could use it.
|
10
|
+1
|
Tier 7
|
-
|
600
|
|
The Mazer
|
Tight-lipped on its origins, glad-handed dandy Botsby (The A-mazering) had it flaunted at his chateau near the Core.
|
8
|
+1
|
Tier 7 (Rare)
|
Pierces characters
|
1050
|
|
Tri-Shooter
|
This triple-barreled revolver seems to be a one-off prototype. A triple threat with multiple target benefits.
|
10
|
+3
|
Tier 7 (Rare)
|
Attacks (3)
|
1050
|
|
Blaster MkII
|
A level up from the regular hardware. Higher damage for the blaster-blaster!
|
11
|
+1
|
Tier 8
|
-
|
675
|
|
Sting Ray
|
Stuns like a butterfly, sting like a ray.
|
10
|
+2
|
Tier 8 (Rare)
|
Attacks (2) - Stun (50%)
|
1200
|
|
Blaster MkIII
|
High-level damage with critical ripples. Wielded by the greatest of Metafighters.
|
12
|
+1
|
Tier 9
|
-
|
750
|
|
Bolt .45
|
A skewing stroke of energy with triple release feature.
|
12
|
+3
|
Tier 9 (Rare)
|
Attacks (3) - Pierces characters
|
1375
|